![]() Big Damn Fire Exit: Because dashing through flames to the exit is just that cool!.Benevolent Architecture: Architecture and geography seem to be designed for that genre and your character's abilities, because if you wanted 100% realistic driving in a racing game you could play a simulator instead.Automaton Horses: Horses never have to be watered, fed, or rested in most media, because it's usually not relevant to the story.Astonishingly Appropriate Appearance: Having a character's appearance coincidentally match their personality, occupation and powerset is a good way to convey what they're all about at a glance.Artistic License – Politics: The story doesn't follow political procedures correctly, which is for the better because otherwise it would be extremely boring.Artistic License – Physics: No, the work doesn't follow actual physics, but if it did, we wouldn't have a very good story.Slow, concentrated movements don't make for exciting scenes. Artistic License – Martial Arts: Fight scenes are usually very dramatic, adding to a good story.trading written motions over several months, doesn't exactly make for gripping television. Artistic License – Law: To the extent that litigation is dramatic, almost none of it happens in the courtroom.Artistic License – Biology: No, the work doesn't follow actual biology, but if it did, we wouldn't have a very good story.This carries over to video games because it's difficult to make tight control systems for moving in 3D space using only analog sticks and buttons, not to mention that moving around in a weightless environment can be counter-intuitive (and thus, frustrating) for humans who have only ever been on Earth. Artificial Gravity: Virtually all Sci-Fi starships have some form of artificial gravity.Annoying Arrows: Having your hero(es) killed or disabled by a single arrow wouldn't be nearly as entertaining, so the damage done by arrows in fiction is heavily downplayed.Already Undone for You: Someone already got through this trap-laden dungeon to wait for the hero, so why are the traps still there? It wouldn't be dramatic, otherwise!.Aliens Speaking English: And with perfect American/British/Australian/wherever-the-work-was-made accents too!.Acoustic License: Because, really, five exchanges of "what did you say?" in between every interesting line of dialogue would go beyond boring.note The most famous example is the song "867-5309/Jenny" which caused the exact thing to happen. 555: Because if you'd use real phone numbers in fiction, people would keep dialing them and put those poor guys who happen to have these numbers through an uneasy time.24-Hour Armor: Characters constantly wearing armor may be unrealistic, but it makes them easy to identify and cuts down on design costs.( Reality Is Unrealistic, after all.)Ĭompare with Cliché for when these acceptable breaks are expected by the audience and Favorite Trope for when the audience loves seeing them in use regardless if the trope is realistic or not. Note that despite the title, these tropes are about realism, not reality. Anti-Frustration Features are a related trope in video games, but are more about when gameplay elements or rules are temporarily changed or suspended to make the game easier for a specific section. Overlaps with The Law of Conservation of Detail, for those tropes that could be justified but aren't worth the time. Even then, there's still a small measure of abstraction simply to prevent things from getting too tedious. Those sorts of things, however, tend to cater toward a rather niche crowd. Of course, different people have different tolerances for the balance between "abstraction" and "simulation," which means that some media creators make conscious and deliberate efforts to avert at least some of these tropes. ![]() On the flip side, it's possible to get so accustomed to a particular break from reality that people stop realizing it's unrealistic. It's possible for these to become unacceptable, when the abstraction gets in the way of enjoying the work. Thus there are ways in which works will be blatantly, unabashedly unrealistic, and nobody really minds. There are certain elements of story or gameplay where realism would simply make a work tedious, difficult, or confusing for the audience. ![]() ![]() A Willing Suspension of Disbelief is a must for every work of fiction. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |